﻿using UnityEngine;
using System.Collections;

public class QualitySetting : MonoBehaviour {

	public int min_quality_level;

	void Start () {
	
		if(QualitySettings.GetQualityLevel() < min_quality_level)
		{
			//print ("Disabling "+gameObject.name+" due to quality settings");
			gameObject.SetActive(false);
		}
	
	}
}
